The Coalition are so excited to show you how faithfully they’ve recreated Epic’s shooting mechanics, they hardly give the heroes a moment to breathe. Problems in pacing and narrative design constantly bubble up in the campaign. Instead, in the final acts, the game quickly switches out the original mystery for a cliffhanger ending that feels oddly placed - as if The Coalition just ran out of time to tell their story.
The mystery of who the strange new enemy is and how they came to be is interesting enough to tantalize as you shoot your way through the umpteenth chest-high-wall arena, even if it doesn’t pay off in the end. The strange attack also leads JD to reunite with his father, as they look for answers. After one such successful raid, JD’s settlement is attacked by an enemy reminiscent of the Locust and everyone is captured, except for himself and two friends, Kait and Delmont. The story begins with JD Fenix, the son of the series’ previous protagonist Marcus Fenix, who has been living as an outlaw and conducting raids against the COG (Coalition of Organized Governments) for equipment, required to run the settlement which he is a part of. Instead, this next generation of Gears is trying to save people close to them - a much more relatable, human task. And while they’re still shooting their way through hordes of enemies, their goals are not to set off a bomb or use some super-weapon.
#GEARS OF WAR FOR PC AFTER BUYING GAME CRACK#
In place of four “bro’s” who crack wise jokes and grumble gravely while shooting the endless masses of Locust and Lambent, we now follow three friends who look and sound like they jumped out of Joss Whedon movie. This might be the most enjoyable Gears of War narrative for me, so credit must go to Lead Writer Tom Bissell. But we should kick off with the positives, and I’m happy to say that the story does a good job of rejuvenating the series' lore.